SPIRV-Cross/reference/shaders/desktop-only/tese
Hans-Kristian Arntzen 7c1e34f3b9 GLSL: Fix array of input patch variables.
Hoist out the hack to make array sizes unsized to a place where we can
differentiate patch variables from control point variables.
2019-12-10 12:02:12 +01:00
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triangle.desktop.sso.tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00