SPIRV-Cross/shaders/legacy/fragment/explicit-lod.legacy.frag
2017-03-23 15:51:43 +01:00

13 lines
176 B
GLSL

#version 310 es
precision mediump float;
uniform sampler2D tex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = textureLod(tex, vec2(0.4, 0.6), 0.0);
}