SPIRV-Cross/reference/opt/shaders/frag/round-even.frag

13 lines
203 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vA;
layout(location = 1) in float vB;
void main()
{
FragColor = roundEven(vA);
FragColor *= roundEven(vB);
}