SPIRV-Cross/reference/opt/shaders/legacy/fragment/struct-varying.legacy.frag
2018-01-09 10:40:34 +01:00

19 lines
345 B
GLSL

#version 100
precision mediump float;
precision highp int;
struct Inputs
{
highp vec4 a;
highp vec2 b;
};
varying highp vec4 vin_a;
varying highp vec2 vin_b;
void main()
{
gl_FragData[0] = ((((Inputs(vin_a, vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) + vin_a) + vin_b.xxyy;
}