be4cb17a14
Add to suite of MSL tests and references any existing GLSL tests that successfully convert GLSL->SPIRV->MSL and compile as MSL. test_shaders_helper() ignores hidden files that start with '.', to avoid accidentally finding hidden OSX files such as .DS_Store. Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler. Wrap calls to xcrun in exception handling to ignore if Xcode not installed. For MSL tests, move call to validate_shader_msl() to after call to regression_check() to allow a converted MSL shader to be saved for manual review even if it doesn't successfully compile as MSL.
39 lines
492 B
GLSL
39 lines
492 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Structy
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{
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float4 c;
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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void foo2(thread Structy& f)
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{
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f.c = float4(10.0);
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}
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Structy foo()
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{
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Structy param;
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foo2(param);
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Structy f = param;
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return f;
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}
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fragment main0_out main0()
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{
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main0_out out = {};
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Structy s = foo();
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out.FragColor = s.c;
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return out;
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}
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