4550f18b37
We cannot lower this to a swizzle, keep it dynamically indexed.
28 lines
689 B
GLSL
28 lines
689 B
GLSL
#version 450
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#ifndef SPIRV_CROSS_CONSTANT_ID_0
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#define SPIRV_CROSS_CONSTANT_ID_0 0
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#endif
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const int omap_r = SPIRV_CROSS_CONSTANT_ID_0;
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#ifndef SPIRV_CROSS_CONSTANT_ID_1
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#define SPIRV_CROSS_CONSTANT_ID_1 1
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#endif
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const int omap_g = SPIRV_CROSS_CONSTANT_ID_1;
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#ifndef SPIRV_CROSS_CONSTANT_ID_2
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#define SPIRV_CROSS_CONSTANT_ID_2 2
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#endif
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const int omap_b = SPIRV_CROSS_CONSTANT_ID_2;
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#ifndef SPIRV_CROSS_CONSTANT_ID_3
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#define SPIRV_CROSS_CONSTANT_ID_3 3
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#endif
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const int omap_a = SPIRV_CROSS_CONSTANT_ID_3;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vColor;
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void main()
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{
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FragColor = vec4(vColor[omap_r], vColor[omap_g], vColor[omap_b], vColor[omap_a]);
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}
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