SPIRV-Cross/shaders
Hans-Kristian Arntzen 7e8afa872b Implement OpSpecConstantOp.
The details here get quite hairy, and it's not complete as not all
functionality is implemented in glslang yet.
2016-10-03 15:54:02 +02:00
..
asm Always run spirv-val for SPIR-V files created. 2016-09-12 20:11:30 +02:00
comp Always run spirv-val for SPIR-V files created. 2016-09-12 20:11:30 +02:00
desktop-only Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
frag Fix issue with new glslang behavior for samplers as parameters. 2016-07-05 13:21:26 +02:00
geom Add tests for all geometry shader primitive types. 2016-09-28 08:23:21 +02:00
tesc Initial commit. 2016-03-11 16:30:27 +01:00
tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
vert Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
vulkan Implement OpSpecConstantOp. 2016-10-03 15:54:02 +02:00