d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
29 lines
479 B
GLSL
29 lines
479 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct TestStruct
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{
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packed_float3 position;
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float radius;
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};
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struct CB0
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{
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TestStruct CB0[16];
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};
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struct main0_out
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{
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float4 _entryPointOutput [[color(0)]];
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};
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fragment main0_out main0(constant CB0& _26 [[buffer(0)]])
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{
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main0_out out = {};
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out._entryPointOutput = float4(_26.CB0[1].position[0], _26.CB0[1].position[1], _26.CB0[1].position[2], _26.CB0[1].radius);
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return out;
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}
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