35 lines
746 B
GLSL
35 lines
746 B
GLSL
static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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uint64_t SPIRV_Cross_packUint2x32(uint2 value)
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{
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return (uint64_t(value.y) << 32) | uint64_t(value.x);
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}
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uint2 SPIRV_Cross_unpackUint2x32(uint64_t value)
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{
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uint2 Unpacked;
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Unpacked.x = uint(value & 0xffffffff);
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Unpacked.y = uint(value >> 32);
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return Unpacked;
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}
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void frag_main()
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{
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uint64_t _packed = SPIRV_Cross_packUint2x32(uint2(18u, 52u));
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uint2 unpacked = SPIRV_Cross_unpackUint2x32(_packed);
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FragColor = float4(float(unpacked.x), float(unpacked.y), 1.0f, 1.0f);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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