SPIRV-Cross/shaders
2018-04-03 16:04:49 +02:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Fix name aliasing for temporary variables. 2018-03-24 01:53:49 +01:00
comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
desktop-only Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
vulkan Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00