SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen 7fdb418f18
Merge pull request #1028 from KhronosGroup/fix-1010
MSL: Support barycentrics and PrimitiveID in fragment shaders
2019-06-19 15:29:14 +02:00
..
asm MSL: Support MinLod operand. 2019-06-19 09:43:03 +02:00
comp OpArrayLength must trigger active variables. 2019-05-27 16:44:02 +02:00
desktop-only MSL: New SDK errors out on cull distance. 2019-06-14 12:12:40 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Merge pull request #1028 from KhronosGroup/fix-1010 2019-06-19 15:29:14 +02:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
vulkan Remove fallback for OpGroupNonUniformElect. 2019-05-16 13:42:09 -05:00