25 lines
406 B
GLSL
25 lines
406 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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uint gl_Layer [[render_target_array_index]];
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};
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struct main0_in
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{
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float4 coord [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.gl_Position = in.coord;
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out.gl_Layer = uint(int(in.coord.z));
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return out;
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}
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