SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen 8066d13599 MSL: Rewrite propagated depth comparison state handling.
Far cleaner, and more correct to run the traversal twice.
Fixes a case where we propagate depth state through multiple functions.
2019-10-26 16:10:11 +02:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
comp MSL: Do not declare complex composite array in main for non-inlined. 2019-10-24 11:12:01 +02:00
desktop-only MSL: New SDK errors out on cull distance. 2019-06-14 12:12:40 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
vert Added '--msl-invariant-float-math' option and new test case for it. 2019-10-09 14:03:06 -04:00
vulkan Traverse correct types when checking scalar layout. 2019-07-19 14:43:42 +02:00