SPIRV-Cross/shaders-msl/vert/pointsize.vert
Bill Hollings f9f87ca391 CompilerMSL output [[point_size]] attribute for BuiltInPointSize member by default.
CompilerMSL::Options::is_rendering_points defaults to true.
2017-05-05 16:13:55 -04:00

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212 B
GLSL

#version 330
uniform params {
mat4 mvp;
float psize;
};
in vec4 position;
in vec4 color0;
out vec4 color;
void main() {
gl_Position = mvp * position;
gl_PointSize = psize;
color = color0;
}