SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 81eb72a9a0 Ignore LOD when sampling 1D textures in MSL.
Not supported.
2018-04-04 09:26:53 +02:00
..
shaders Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
shaders-hlsl Update glslang/SPIRV-Tools on Travis. 2018-03-24 04:16:18 +01:00
shaders-msl Ignore LOD when sampling 1D textures in MSL. 2018-04-04 09:26:53 +02:00