SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen 81eb72a9a0 Ignore LOD when sampling 1D textures in MSL.
Not supported.
2018-04-04 09:26:53 +02:00
..
asm Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
desktop-only Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
flatten Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00
frag Ignore LOD when sampling 1D textures in MSL. 2018-04-04 09:26:53 +02:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
vert Merge branch 'master' of https://github.com/billhollings/SPIRV-Cross 2018-02-11 16:54:25 -05:00
vulkan Fixes from review of PR #373. 2018-01-05 23:22:36 -05:00