SPIRV-Cross/reference
2017-01-26 13:22:52 +01:00
..
shaders Remove redundant constructor calls for scalar types 2017-01-24 08:09:58 -08:00
shaders-hlsl Use \n line endings in HLSL reference shaders 2017-01-26 13:22:52 +01:00
shaders-msl/vert Validate Metal shaders on OSX with Metal compiler 2017-01-25 00:12:09 -08:00