SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 82a77e534e MSL: Use proper array for quad tess levels.
We need to handle loads from array as well, so the float4 hack doesn't
work.
2021-04-23 14:12:00 +02:00
..
shaders Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
shaders-hlsl Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
shaders-msl MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00