SPIRV-Cross/reference/opt/shaders/desktop-only/vert/out-block-qualifiers.vert
2017-11-23 09:50:11 +01:00

28 lines
439 B
GLSL

#version 450
layout(location = 0) out VertexData
{
flat float f;
centroid vec4 g;
flat int h;
float i;
} vout;
layout(location = 4) flat out float f;
layout(location = 5) centroid out vec4 g;
layout(location = 6) flat out int h;
layout(location = 7) out float i;
void main()
{
vout.f = 10.0;
vout.g = vec4(20.0);
vout.h = 20;
vout.i = 30.0;
f = 10.0;
g = vec4(20.0);
h = 20;
i = 30.0;
}