SPIRV-Cross/reference/shaders/asm/vert/invariant-block.sso.asm.vert
2018-03-01 12:31:39 +01:00

18 lines
213 B
GLSL

#version 450
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[1];
float gl_CullDistance[1];
};
invariant gl_Position;
void main()
{
gl_Position = vec4(1.0);
}