10 lines
212 B
Plaintext
10 lines
212 B
Plaintext
#version 460
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#extension GL_NV_ray_tracing : require
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layout(set = 0, binding = 1) uniform accelerationStructureNV as;
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void main()
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{
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traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(0.0), 0.0, vec3(1.0), 1000.0, 0);
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}
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