SPIRV-Cross/shaders/vert/transform-feedback-decorations.vert
2020-01-27 13:11:38 +01:00

21 lines
413 B
GLSL

#version 450
layout(xfb_stride = 32, xfb_offset = 16, xfb_buffer = 2, location = 0) out vec4 vFoo;
layout(xfb_buffer = 1, xfb_stride = 20) out gl_PerVertex
{
layout(xfb_offset = 4) vec4 gl_Position;
float gl_PointSize;
};
layout(xfb_buffer = 3) out VertOut
{
layout(xfb_stride = 16, xfb_offset = 0, location = 1) vec4 vBar;
};
void main()
{
gl_Position = vec4(1.0);
vFoo = vec4(3.0);
vBar = vec4(5.0);
}