SPIRV-Cross/reference/shaders-hlsl
Hans-Kristian Arntzen 84f8c9935b Declare work group size constants in HLSL and MSL.
Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
..
comp Declare work group size constants in HLSL and MSL. 2017-09-29 10:15:33 +02:00
frag Just emit textureSize variants we actually need. 2017-09-20 10:31:56 +02:00
vert Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00