SPIRV-Cross/reference
Hans-Kristian Arntzen 682a227f4b MSL: Make builtin argument type declaration context sensitive.
Sometimes we'll need array template, sometimes not 🤷.
2021-04-19 12:10:49 +02:00
..
opt MSL: Make builtin argument type declaration context sensitive. 2021-04-19 12:10:49 +02:00
shaders Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl-no-opt HLSL: Support logical subgroup ops. 2021-03-08 12:52:03 +01:00
shaders-msl MSL: Make builtin argument type declaration context sensitive. 2021-04-19 12:10:49 +02:00
shaders-msl-no-opt MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
shaders-no-opt GLSL: Handle complex load/store scenarios to gl_SampleMask. 2021-03-09 10:25:03 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00