18 lines
501 B
Plaintext
18 lines
501 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct spvDescriptorSetBuffer0
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{
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texture2d<float, access::write> uImage [[id(0)]];
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texture2d<float> uImageRead [[id(1)]];
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};
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kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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int2 coord = int2(gl_GlobalInvocationID.xy);
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spvDescriptorSet0.uImage.write(spvDescriptorSet0.uImageRead.read(uint2(coord)), uint2(coord));
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}
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