106 lines
2.4 KiB
GLSL
106 lines
2.4 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct Vert
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{
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spvUnsafeArray<float, 3> arr;
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float3x3 wMatrix;
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float4 wTmp;
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};
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struct main0_out
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{
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float3 vMatrix_0 [[user(locn0)]];
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float3 vMatrix_1 [[user(locn1)]];
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float3 vMatrix_2 [[user(locn2)]];
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float Vert_arr_0 [[user(locn4)]];
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float Vert_arr_1 [[user(locn5)]];
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float Vert_arr_2 [[user(locn6)]];
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float3 Vert_wMatrix_0 [[user(locn7)]];
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float3 Vert_wMatrix_1 [[user(locn8)]];
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float3 Vert_wMatrix_2 [[user(locn9)]];
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float4 Vert_wTmp [[user(locn10)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 Matrix_0 [[attribute(0)]];
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float3 Matrix_1 [[attribute(1)]];
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float3 Matrix_2 [[attribute(2)]];
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float4 Pos [[attribute(4)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float3x3 vMatrix = {};
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Vert _20 = {};
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float3x3 Matrix = {};
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Matrix[0] = in.Matrix_0;
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Matrix[1] = in.Matrix_1;
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Matrix[2] = in.Matrix_2;
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vMatrix = Matrix;
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_20.wMatrix = Matrix;
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_20.arr[0] = 1.0;
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_20.arr[1] = 2.0;
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_20.arr[2] = 3.0;
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_20.wTmp = in.Pos;
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out.gl_Position = in.Pos;
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out.vMatrix_0 = vMatrix[0];
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out.vMatrix_1 = vMatrix[1];
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out.vMatrix_2 = vMatrix[2];
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out.Vert_arr_0 = _20.arr[0];
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out.Vert_arr_1 = _20.arr[1];
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out.Vert_arr_2 = _20.arr[2];
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out.Vert_wMatrix_0 = _20.wMatrix[0];
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out.Vert_wMatrix_1 = _20.wMatrix[1];
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out.Vert_wMatrix_2 = _20.wMatrix[2];
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out.Vert_wTmp = _20.wTmp;
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return out;
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}
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