SPIRV-Cross/reference
2020-06-08 11:40:02 +02:00
..
opt GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
shaders GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
shaders-hlsl HLSL: Implement image queries for UAV images. 2020-05-19 13:53:04 +02:00
shaders-hlsl-no-opt HLSL: Add native support for 16-bit types. 2020-06-04 12:33:56 +02:00
shaders-msl MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
shaders-msl-no-opt MSL: Avoid packed arrays in more cases. 2020-05-06 10:27:12 +02:00
shaders-no-opt GLSL: Support uint code for sparse residency query. 2020-06-08 11:40:02 +02:00
shaders-reflection Handle physical pointers in reflection API. 2020-05-25 13:45:49 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00