SPIRV-Cross/reference/opt/shaders/vulkan/rgen
Hans-Kristian Arntzen 03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
..
execute_callable.nocompat.vk.rgen.vk Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
pure_call.nocompat.vk.rgen.vk Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
ray_tracing.nocompat.vk.rgen.vk Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
shader_record_buffer.nocompat.vk.rgen.vk Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00