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869d628521
SPIRV-Cross
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reference
History
Mark Satterthwaite
b5ad5d4e2f
UE4 shader reference for those shaders that will compile without the changes.
2019-09-04 13:02:34 -04:00
..
opt
UE4 shader reference for those shaders that will compile without the changes.
2019-09-04 13:02:34 -04:00
shaders
GLSL: Fix post-depth coverage for ESSL.
2019-08-28 13:40:13 -05:00
shaders-hlsl
HLSL query lod cleanups.
2019-07-24 11:34:28 +02:00
shaders-hlsl-no-opt
Deal correctly with sign on bitfield operations.
2019-08-26 11:36:36 +02:00
shaders-msl
UE4 shader reference for those shaders that will compile without the changes.
2019-09-04 13:02:34 -04:00
shaders-msl-no-opt
MSL: Add support for sampler Y'CbCr conversion.
2019-09-01 18:35:53 -05:00
shaders-no-opt
GLSL: Assume image and sampler can be RelaxedPrecision.
2019-08-27 17:15:19 +02:00
shaders-reflection
Employ heuristics to figure out how to emit SSBO/UAV reflection names.
2019-06-10 11:24:24 +02:00