19 lines
339 B
GLSL
19 lines
339 B
GLSL
#version 100
|
|
|
|
struct Buffer
|
|
{
|
|
mat4 MVPRowMajor;
|
|
mat4 MVPColMajor;
|
|
mat4 M;
|
|
};
|
|
|
|
uniform Buffer _13;
|
|
|
|
attribute vec4 Position;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = (((_13.M * (Position * _13.MVPRowMajor)) + (_13.M * (_13.MVPColMajor * Position))) + (_13.M * (_13.MVPRowMajor * Position))) + (_13.M * (Position * _13.MVPColMajor));
|
|
}
|
|
|