12 lines
220 B
GLSL
12 lines
220 B
GLSL
#version 450
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layout(location = 0, component = 0) in vec3 Foo3;
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layout(location = 0, component = 3) in float Foo1;
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layout(location = 0) out vec3 Foo;
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void main()
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{
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gl_Position = vec4(Foo3, Foo1);
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Foo = Foo3 + Foo1;
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}
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