SPIRV-Cross/shaders-msl-no-opt/vert/pass-array-by-value.force-native-array.vert

27 lines
614 B
GLSL

#version 310 es
layout(location = 0) in int Index1;
layout(location = 1) in int Index2;
vec4 consume_constant_arrays2(const vec4 positions[4], const vec4 positions2[4])
{
return positions[Index1] + positions2[Index2];
}
vec4 consume_constant_arrays(const vec4 positions[4], const vec4 positions2[4])
{
return consume_constant_arrays2(positions, positions2);
}
const vec4 LUT1[] = vec4[](vec4(0.0), vec4(1.0), vec4(2.0), vec4(3.0));
void main()
{
vec4 LUT2[4];
LUT2[0] = vec4(10.0);
LUT2[1] = vec4(11.0);
LUT2[2] = vec4(12.0);
LUT2[3] = vec4(13.0);
gl_Position = consume_constant_arrays(LUT1, LUT2);
}