a4a9b53b5b
Subsequent stages can legally attempt to read from these variables, which causes compilation failure. Always make sure we emit user outputs in vertex shaders if they are active in the entry point.
9 lines
92 B
GLSL
9 lines
92 B
GLSL
#version 450
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layout(location = 0) out vec4 Pos;
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void main()
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{
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gl_Position = vec4(1.0);
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}
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