SPIRV-Cross/reference
Hans-Kristian Arntzen 893a011299 MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.
Introduce a helper to make it clearer if a resource can be
considered for argument buffers or not.
2021-01-08 10:19:18 +01:00
..
opt MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders-hlsl Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
shaders-hlsl-no-opt Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
shaders-msl MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders-msl-no-opt MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers. 2021-01-08 10:19:18 +01:00
shaders-no-opt Add test for pure initializer gl_FragDepth. 2021-01-07 15:32:15 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00