SPIRV-Cross/reference/opt
Hans-Kristian Arntzen a4a9b53b5b MSL: Always enable Outputs in vertex stages.
Subsequent stages can legally attempt to read from these variables,
which causes compilation failure.

Always make sure we emit user outputs in vertex shaders if they are
active in the entry point.
2021-01-07 11:24:47 +01:00
..
shaders MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders-hlsl Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
shaders-msl MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00