SPIRV-Cross/shaders/frag/16bit-constants.invalid.frag
Chip Davis 343c6f4ff4 Update external repos.
Fix fallout from changes.

There's a bug in glslang that prevents `float16_t`, `[u]int16_t`, and
`[u]int8_t` constants from adding the corresponding SPIR-V capabilities.
SPIRV-Tools, meanwhile, tightened validation so that these constants are
only valid if the corresponding `Float16`, `Int16`, and `Int8` caps are
on. This affects the `16bit-constants.frag` test for GLSL and MSL.
2019-07-13 16:50:21 -05:00

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286 B
GLSL

#version 450 core
#extension GL_AMD_gpu_shader_int16 : require
#extension GL_AMD_gpu_shader_half_float : require
layout(location = 0) out float16_t foo;
layout(location = 1) out int16_t bar;
layout(location = 2) out uint16_t baz;
void main() {
foo = 1.0hf;
bar = 2s;
baz = 3us;
}