SPIRV-Cross/shaders-msl-no-opt/frag/texture-gather-uint-component.asm.frag
2021-06-03 11:37:45 +02:00

43 lines
1.6 KiB
JavaScript

; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 10
; Bound: 22
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %vUV
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %FragColor "FragColor"
OpName %uSamp "uSamp"
OpName %vUV "vUV"
OpDecorate %FragColor Location 0
OpDecorate %uSamp DescriptorSet 0
OpDecorate %uSamp Binding 0
OpDecorate %vUV Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%FragColor = OpVariable %_ptr_Output_v4float Output
%10 = OpTypeImage %float 2D 0 0 0 1 Unknown
%11 = OpTypeSampledImage %10
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%uSamp = OpVariable %_ptr_UniformConstant_11 UniformConstant
%v2float = OpTypeVector %float 2
%_ptr_Input_v2float = OpTypePointer Input %v2float
%vUV = OpVariable %_ptr_Input_v2float Input
%int = OpTypeInt 32 0
%int_1 = OpConstant %int 1
%main = OpFunction %void None %3
%5 = OpLabel
%14 = OpLoad %11 %uSamp
%18 = OpLoad %v2float %vUV
%21 = OpImageGather %v4float %14 %18 %int_1
OpStore %FragColor %21
OpReturn
OpFunctionEnd