SPIRV-Cross/reference/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag
Hans-Kristian Arntzen fe8848a6f2 Roll dependencies.
2022-01-05 14:56:01 +01:00

122 lines
3.9 KiB
GLSL

struct UBO_1_1
{
float4 v[64];
};
ConstantBuffer<UBO_1_1> ubos[] : register(b2, space9);
RWByteAddressBuffer ssbos[] : register(u3, space10);
Texture2D<float4> uSamplers[] : register(t0, space0);
SamplerState uSamps[] : register(s1, space3);
Texture2D<float4> uCombinedSamplers[] : register(t4, space2);
SamplerState _uCombinedSamplers_sampler[] : register(s4, space2);
Texture2DMS<float4> uSamplersMS[] : register(t0, space1);
RWTexture2D<float> uImages[] : register(u5, space7);
RWTexture2D<uint> uImagesU32[] : register(u5, space8);
static int vIndex;
static float4 FragColor;
static float2 vUV;
struct SPIRV_Cross_Input
{
nointerpolation int vIndex : TEXCOORD0;
float2 vUV : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
uint2 spvTextureSize(Texture2D<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(Level, ret.x, ret.y, Param);
return ret;
}
uint2 spvTextureSize(Texture2DMS<float4> Tex, uint Level, out uint Param)
{
uint2 ret;
Tex.GetDimensions(ret.x, ret.y, Param);
return ret;
}
uint2 spvImageSize(RWTexture2D<float> Tex, out uint Param)
{
uint2 ret;
Tex.GetDimensions(ret.x, ret.y);
Param = 0u;
return ret;
}
void frag_main()
{
int i = vIndex;
FragColor = uSamplers[NonUniformResourceIndex(i + 10)].Sample(uSamps[NonUniformResourceIndex(i + 40)], vUV);
int _49 = i + 10;
FragColor = uCombinedSamplers[NonUniformResourceIndex(_49)].Sample(_uCombinedSamplers_sampler[NonUniformResourceIndex(_49)], vUV);
int _65 = i + 20;
int _69 = i + 40;
FragColor += ubos[NonUniformResourceIndex(_65)].v[_69];
int _83 = i + 50;
int _88 = i + 60;
FragColor += asfloat(ssbos[NonUniformResourceIndex(_83)].Load4(_88 * 16 + 16));
int _96 = i + 60;
int _100 = i + 70;
ssbos[NonUniformResourceIndex(_96)].Store4(_100 * 16 + 16, asuint(20.0f.xxxx));
int _106 = i + 10;
FragColor = uSamplers[NonUniformResourceIndex(_106)].Load(int3(int2(vUV), 0));
int _116 = i + 100;
uint _122;
ssbos[_116].InterlockedAdd(0, 100u, _122);
float _136_tmp = uSamplers[NonUniformResourceIndex(i + 10)].CalculateLevelOfDetail(uSamps[NonUniformResourceIndex(i + 40)], vUV);
float2 _136 = _136_tmp.xx;
float2 queried = _136;
int _139 = i + 10;
float _143_tmp = uCombinedSamplers[NonUniformResourceIndex(_139)].CalculateLevelOfDetail(_uCombinedSamplers_sampler[NonUniformResourceIndex(_139)], vUV);
float2 _143 = _143_tmp.xx;
queried += _143;
float4 _147 = FragColor;
float2 _149 = _147.xy + queried;
FragColor.x = _149.x;
FragColor.y = _149.y;
int _157 = i + 20;
int _160;
spvTextureSize(uSamplers[NonUniformResourceIndex(_157)], 0u, _160);
FragColor.x += float(int(_160));
int _172 = i + 20;
int _176;
spvTextureSize(uSamplersMS[NonUniformResourceIndex(_172)], 0u, _176);
FragColor.y += float(int(_176));
int _184 = i + 20;
uint _187_dummy_parameter;
float4 _189 = FragColor;
float2 _191 = _189.xy + float2(int2(spvTextureSize(uSamplers[NonUniformResourceIndex(_184)], uint(0), _187_dummy_parameter)));
FragColor.x = _191.x;
FragColor.y = _191.y;
int _202 = i + 50;
FragColor += uImages[NonUniformResourceIndex(_202)][int2(vUV)].xxxx;
int _213 = i + 20;
uint _216_dummy_parameter;
float4 _218 = FragColor;
float2 _220 = _218.xy + float2(int2(spvImageSize(uImages[NonUniformResourceIndex(_213)], _216_dummy_parameter)));
FragColor.x = _220.x;
FragColor.y = _220.y;
int _227 = i + 60;
uImages[NonUniformResourceIndex(_227)][int2(vUV)] = 50.0f.x;
int _240 = i + 70;
uint _248;
InterlockedAdd(uImagesU32[NonUniformResourceIndex(_240)][int2(vUV)], 40u, _248);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vIndex = stage_input.vIndex;
vUV = stage_input.vUV;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}