SPIRV-Cross/reference/shaders-msl-no-opt/asm
Hans-Kristian Arntzen 04af769e85 MSL: Handle partial access chains with array-of-UBO/SSBO.
Need to consider the backing variable, not just plain SPIRVariable.
2022-10-26 11:33:04 +02:00
..
comp MSL: Emit correct address space when casting during OpStore. 2022-09-22 21:28:42 -04:00
frag MSL: Handle partial access chains with array-of-UBO/SSBO. 2022-10-26 11:33:04 +02:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
packing Attempt more optimal codegen for OpCompositeInsert. 2022-05-18 16:37:33 +02:00
tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Handle awkward mix and match of Offset / ArrayStride in constants. 2022-03-22 12:25:09 +01:00
temporary.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00