SPIRV-Cross/shaders-msl
2023-02-15 00:04:44 -08:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm MSL: Don't dereference forwarded copies of OpVariable pointers. 2022-11-20 02:08:37 -08:00
comp added tests and added msl3 to test_shaders.py 2023-02-15 00:04:44 -08:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag MSL: Add a workaround for broken level() arguments. 2023-02-02 22:01:46 -08:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
masking MSL: Fix copy of arrays to/from stage IO variables. 2021-04-19 12:10:49 +02:00
tesc MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders. 2022-10-18 15:04:42 -07:00
tese MSL: Support "raw" buffer input in tessellation evaluation shaders. 2022-10-18 14:58:59 -07:00
vert MSL: Add support for SPV_KHR_physical_storage_buffer extension. 2022-06-20 20:21:00 -04:00
vulkan MSL: Manually update BuiltInHelperInvocation when a fragment is discarded. 2022-11-19 23:48:26 -08:00