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8e2dbe0d38
SPIRV-Cross
/
shaders-msl
History
Hans-Kristian Arntzen
ff3f5bcba5
MSL: Handle masking of builtin control points.
2021-04-19 12:10:49 +02:00
..
amd
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
2019-07-13 16:43:57 -05:00
asm
Roll dependencies.
2021-01-08 10:41:51 +01:00
comp
MSL: Support atomic access to images from argument buffers.
2020-10-13 02:37:18 -05:00
desktop-only
MSL: Add support for processing more than one patch per workgroup.
2020-07-23 17:59:54 -05:00
flatten
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
intel
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
2019-07-15 09:42:36 -05:00
legacy
/vert
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
masking
MSL: Handle masking of builtin control points.
2021-04-19 12:10:49 +02:00
tesc
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
2020-10-14 18:35:59 -05:00
tese
MSL: Force builtin arrays for builtin array types.
2021-04-19 12:10:49 +02:00
vert
MSL: Always return [[position]] when required.
2021-02-15 12:57:37 +01:00
vulkan
MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
2020-10-13 00:25:32 -05:00