d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices. |
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in_block_assign.frag | ||
pixel-interlock-simple-callstack.msl2.frag | ||
texture-access-int.swizzle.frag | ||
texture-access-leaf.swizzle.frag | ||
texture-access-uint.swizzle.frag | ||
texture-access.swizzle.frag |