SPIRV-Cross/reference/shaders/asm/geom
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
block-name-namespace.asm.geom GLSL: Allow blocks to have their own namespace. 2018-08-21 11:29:08 +02:00
inout-split-access-chain-handle.asm.geom Handle inout properly with split access chains. 2018-05-11 10:15:42 +02:00
split-access-chain-input.asm.geom Fix split access chains for builtin arrays. 2018-05-08 15:34:20 +02:00
unroll-glposition-load.asm.geom Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00