23 lines
369 B
Plaintext
23 lines
369 B
Plaintext
#version 310 es
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layout(local_size_x = 64) in;
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layout(set = 0, binding = 0, std430) readonly buffer SSBO0
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{
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vec4 a[];
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};
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layout(set = 0, binding = 1, std430) readonly buffer SSBO1
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{
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vec4 b[];
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};
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layout(set = 0, binding = 2, std430) buffer SSBO2
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{
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vec4 c[];
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};
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void main()
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{
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c[gl_GlobalInvocationID.x] = a[gl_GlobalInvocationID.x] * b[gl_GlobalInvocationID.x];
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}
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