SPIRV-Cross/shaders/asm
Sebastián Aedo 905b8244e7 Clamp vector element access to vector size.
In cases where we know the size of the vector and the index at compile
time, we can check if it's accessing in bounds and rely in undefined
behavior otherwise.

Signed-off-by: Sebastián Aedo <saedo@codeweavers.com>
2021-12-07 16:00:06 -03:00
..
comp GLSL: Implement control flow hints. 2021-06-03 12:01:49 +02:00
frag Clamp vector element access to vector size. 2021-12-07 16:00:06 -03:00
geom Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
tese GLSL: Deal with array loads from input in tessellation. 2019-03-21 11:50:53 +01:00
vert Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00