SPIRV-Cross/shaders-msl/vulkan/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp
Chip Davis 8983920edf Remove fallback for OpGroupNonUniformElect.
It's not safe to enable subgroup support without this actually working
correctly.
2019-05-16 13:42:09 -05:00

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#version 450
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgroup_shuffle : require
#extension GL_KHR_shader_subgroup_shuffle_relative : require
#extension GL_KHR_shader_subgroup_quad : require
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer SSBO
{
float FragColor;
};
// Reduced test for functionality exposed on iOS.
void main()
{
// basic
FragColor = float(gl_NumSubgroups);
FragColor = float(gl_SubgroupID);
FragColor = float(gl_SubgroupSize);
FragColor = float(gl_SubgroupInvocationID);
subgroupBarrier();
subgroupMemoryBarrier();
subgroupMemoryBarrierBuffer();
subgroupMemoryBarrierShared();
subgroupMemoryBarrierImage();
// shuffle
uint shuffled = subgroupShuffle(10u, 8u);
uint shuffled_xor = subgroupShuffleXor(30u, 8u);
// shuffle relative
uint shuffled_up = subgroupShuffleUp(20u, 4u);
uint shuffled_down = subgroupShuffleDown(20u, 4u);
// quad
vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0));
vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0));
vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0));
vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u);
}