SPIRV-Cross/reference/shaders-msl/frag/readonly-ssbo.frag

30 lines
465 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 v;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
inline float4 read_from_function(const device SSBO& v_13)
{
return v_13.v;
}
fragment main0_out main0(const device SSBO& v_13 [[buffer(0)]])
{
main0_out out = {};
out.FragColor = v_13.v + read_from_function(v_13);
return out;
}