SPIRV-Cross/reference/opt/shaders-msl/frag/fp16.desktop.frag
2018-03-07 11:36:26 +01:00

23 lines
277 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct ResType
{
half4 _m0;
int4 _m1;
};
struct main0_in
{
half4 v4 [[user(locn3)]];
};
fragment void main0(main0_in in [[stage_in]])
{
half4 _491;
half4 _563 = modf(in.v4, _491);
}