SPIRV-Cross/reference/opt/shaders/vulkan/frag/spec-constant.vk.frag
2017-11-23 09:50:11 +01:00

21 lines
321 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
struct Foo
{
float elems[(4 + 2)];
};
layout(location = 0) out vec4 FragColor;
float _146[(3 + 2)];
void main()
{
float vec0[(3 + 3)][8];
Foo foo;
FragColor = ((vec4(1.0 + 2.0) + vec4(vec0[0][0])) + vec4(_146[0])) + vec4(foo.elems[3]);
}