12cfbb221f
Was missing from OpDecoration handling.
15 lines
404 B
GLSL
15 lines
404 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform mediump sampler2D uSubpass0;
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layout(binding = 1) uniform mediump sampler2D uSubpass1;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = (texture(uSubpass0, gl_FragCoord.xy / vec2(textureSize(uSubpass0, 0).xy)) + texture(uSubpass1, gl_FragCoord.xy / vec2(textureSize(uSubpass1, 0).xy)));
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}
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